
Riftstrider: Trial of the Mask
Note: The current web build might take a few moments to load before reaching the main menu.
Description
Step into the boots of a fledgling Riftstrider and prove your worth across shifting dimensions, where timing, memory, and critical thinking are your greatest weapons — accompanied by your faithful Rift Mask companion.
Master the art of dimension-swapping: Use your dagger to shatter emerging rift crystals and your Rift Mask to peer into a world parallel to your own. These are your key tools to overcome platforming challenges with precision and quick thinking.
Learn as you go: Each level is designed to teach you, the player, the key skills needed for the final showdown.
Death and Time Counters: Your total time and death count will be displayed at the end of the game. Let’s see who’s the fastest and most efficient acolyte Riftstrider to complete the trial! (Feel free to share your ending stats in the comments!)
Estimated Playtime: ~5–10 minutes.
Controls
| Action | Key / Input |
|---|---|
| Movement | WASD / Arrow Keys |
| Jump | Spacebar |
| Attack | Comma (,) / Right Mouse Button / X |
| Change Dimension | Period (.) / Left Mouse Button / Z |
| Pause & Settings | Escape / P |
Credits
Design, Art, and Programming by (yours truly):
Maiusebi
Public Assets Used:
Kenney's Impact Sounds, Herald's Bitmap Fonts, reactorcore's Explosion Sprites, Gene Chaban's Whoosh SFX, xDeviruchi's 16-Bit Fantasy Music, Cici Fyre's RPG Voice Starter Pack
Tools Used:
Godot Engine (v4), Aseprite
This project is my entry to Godot Wild Jam #86.
Theme:

How I used the theme: The Rift Mask is central to both the story and gameplay, letting the player swap between dimensions. I also played with collision masks and "render masks" in Godot to reflect the idea of switching “layers” of reality.
Wildcard(s) I used:

How it was used: The Rift Mask is a sentient artifact that acts as a helpful companion, guiding the player through each challenge.
| Status | In development |
| Platforms | HTML5 |
| Author | Maiusebi |
| Genre | Platformer, Action |
| Made with | Godot |
| Tags | 2D, Difficult, Godot, Indie, Pixel Art, Short, Singleplayer |
| Content | No generative AI was used |




Comments
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z and x dont work so its a bit awkward to play but its pretty good
Thank you for playing! I've also updated the missing controls for the game, thanks for catching that.